DODGEROLL
Team Project

DodgeRoll is a team project made in the junior year for a class, meant as taking an already built prototype through the stages of production and polish. 
This project is an RPG deck-building rouge-like where the player manages dice used to attack and defend and manages characters with different abilities.

What I Worked On:
Randomization of Map Layouts
Enemy Design
Gameplay Design of Player Attacks
Programming of Attacks
Map Functionality
Save Data
The game has 3 biomes, and each run will have a random order of which biomes appear first. The paths on each map will also change in each run, along with where interactions are in the shops such as the enemies encounters, shops, and chests.
Enemy encounters change each run, and each biome has unique enemies with different status effects that can be afflicted on the player. Each biome has a boss and a final boss after all 3 biomes.
Players can buy new characters for their party. Each character has different characters with abilities and different dice that are manually changed to whatever type the player wants. Each dice is uniquely different, and pair with abilities that synergize well together.
I helped produce and test every player attack in the game (around 35) and helped produce and test every enemy attack (around 15 enemies, each with around 3 attacks)

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